


#ifndef __CORTISOL_GLFRAGMENTSHADER_H
#define __CORTISOL_GLFRAGMENTSHADER_H

#include "GLShader.h"

#include <GL/GL.h>
#include <wgl/glext.h>

class GLFragmentShader
	:	public GLShader
{
public:

	GLFragmentShader(const GLchar *src) 
		:	GLShader(FRAGMENT_SHADER,src) {
	}

	virtual ~GLFragmentShader() {
	}
};

#endif /*** __CORTISOL_GLFRAGMENTSHADER_H ***/

